Developing and Testing OO Applications with Java (JA341)
IACET credits 3.6
Are you already familiar with the basics of the Java language? Are you interested in moving toward certification in Java?
Move beyond the fundamental skills of Java syntax and logic flow into concepts:
� Design flexible and maintainable applications with interfaces
� Create Graphical User Interfaces (GUI) for stand-alone applications and applets using Swing
� Learn to manipulate and manage data using Java's Collection � Application Programming Interface (API)
� Create threads of execution for multithreaded applications
� Create simple distributed object systems through Java's Networking API and Java Remote Method Invocation (RMI)
In the hands-on labs, follow a case study to create a simple online exam delivery system using an IBM tool to assist you in your coding. By writing code you gain the skills you need to develop code for real-world applications. Write, compile and run Java applications. You have a choice in tools to use, one of which is IBM's premiere development tool, WebSphere Studio Application Developer.
Skills Gained
Describe Java Virtual Machine (JVM) memory allocation and garbage collection
Understand how to override the finalize() method
Write code to access system properties
Use arrays to store data
Create an abstract class and use inheritance to develop a class hierarchy
Override inherited methods
Implicitly utilize inherited methods and constructors
Utilize inherited methods and constructors through use of the keyword: super
Define and use interfaces
Use the final keyword to define constants
Use the Collection API to manage and store objects
Create and use data streams
Use the file class
Make an object persist through serialization
Define an custom exception
State the difference between run-time and checked exceptions
Architect methods so that exception handling takes advantage of throwing exceptions
Understand how to handle exceptions without disrupting your existing program logic
Create a basic graphical user interface
Describe Java's event-handling model
Create an anonymous inner class to refine event handling
Augment an existing graphical user interface to run in a Web browser as an applet
Define a class that implements the runnable interface
Launch and control separate threads of execution
Describe and use the Networking API and RMI in Java
Access a server from a client application to retrieve information
Code RMI interfaces
Use the RMI compiler (rmic) and the rmiregistry
Use the RMI lookup facilities
Convert an application into a client/server application
Who Can Benefit
This is a basic course for Information Technology (IT) architects, designers, and developers.
Prerequisites
You should complete:
Introduction to Developing OO Applications with Java for Procedural Developers (JA321) or
Java for the OO Programmer: An Introduction (JA311) or
Intro. to Devel. OO Appls. w/Java for Procedural Dev. (self-paced virtual class) (JA327)
OR have equivalent skills and knowledge
ALSO you should be able to define basic Object-Oriented (OO) concepts and terminology and code a simple Java application with assistance.
Skill level
Basic
Course Materials
The course material moves beyond the fundamental skills of Java syntax and logic flow into concepts using IBM WebSphere Studio Application Developer V5.1.
Basic
IBM Education Advantage Program eligibility:
Basic
Code:
JA341
Length:
4.5 days
Type:
Instructor-Led
Certified By:
IBM
Tuition:
$2,700
This course is taught by Certified IBM instructors. There is a difference. Learn More
This course is in the following categories. Click the categories to find similar courses and topics of interest.
differentiate between stand-alone applications, applets, and servlets
describe the role of the JVM
describe Java development cycle
describe the components of a class in Java
describe encapsulation and class instantiation, and their benefits to Java programming
create an Instance
identify keywords, operators, and primitive data types
differentiate between implicit and explicit casting
use the String class
identify the block structure of Java
use conditional statements
use iteration statements
create and use arrays
use command line parameters
describe the purpose and value of wrapper classes
Java development environment
explain the purpose of the basic Java 2 Platform, Standard Edition (J2SE) Software Development Kit (SDK) tools
list the additional SDK tools
explain the basics of JVM memory allocation
describe the JVM garbage collection process
use the finalize() method correctly
use the System class to obtain platform information
use the Runtime class to issue operating system commands
Inheritance, interfaces, and abstract classes
apply the concept of inheritance
create a new class using inheritance
define a superclass and a subclass
use the keywords relevant to subclassing
use override methods
describe the principle of dynamic binding
use dynamic binding in applications
Manipulating objects using Java utility classes
describe the basic Java collection mechanisms
introduce the hierarchy of interfaces and classes for dealing with collections
describe the use of the appropriate concrete class, or interface for the task
introduce date management classes
introduce text management classes
Streams
define a stream
differentiate between byte streams and character streams
recognize the abstraction of byte streams through the InputStream and OutputStream classes
recognize the abstraction character streams through the Reader and Writer classes
nest streams using wrapper classes to enhance basic stream behavior
perform file Input/Output (I/O)
define object serialization
use serialization to save an object to a file, then deserialize that object
describe the use of the transient keyword
Exceptions
understand the throwable hierarchy
distinguish between errors and exceptions
distinguish between runtime and checked exceptions
use try/catch/finally constructs to handle exceptions
use throw and throws to pass propagate exceptions
create user-defined exceptions
use overriding with exceptions
User interfaces Abstract Window Toolkit (AWT) and Swing components
define AWT and Swing
identify the general organization of the AWT and Swing class structures
describe the Component class hierarchy
describe graphical widgets
define Java layout managers
describe the process of setting a container layout manager
effectively describe the layout managers used to achieve proper GUI layout
describe the concept of a containment hierarchy
Applets
compare and contrast applets and applications
describe the life cycle of an applet and its inherited methods
embed an applet into an Hypertext Markup Language (HTML) document
pass parameters from an HTML document to its contained applet
explain applet security restrictions
convert an applet into an application
convert an application into an applet
Security
explain the Java-related security concepts
describe the Java security model
introduce the concept of digital signatures
explain the use of digital certificates
Threads and synchronization
create and instantiate threads using two different techniques
control single-thread flow using many thread methods
describe the four thread states and their relationships to thread methods
define synchronization in relation to object monitors
explain the differences between synchronized methods and blocks
describe and control thread racing using thread synchronization
explain thread deadlock
describe the system event queue
Networking and RMI
use Socket APIs in java.net
use support for URL-named network resources
describe the RMI concept
use RMI methods
code the RMI interfaces
use the RMI lookup facilities
convert an application to a client/server application
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